

If you want your own modded objects to be compatible with Cheats mod, refer to how the Pyro mod uses the custom script obj_create(x, y, object) to create the Pyro, as Cheats mod calls that script when looking for modded objects. In the second showcase video, you may have noticed I was able to spawn the Pyro enemy using the object spawning menu. Themed levels grant a degree of consistency, so while you may never get the same layout twice, you’ll still have a general idea of what to expect each time you enter a new. On compatibility between mod-added objects and the object spawning menu: Like any action-roguelike hybrid (see: The Binding of Isaac and Spelunky), Nuclear Throne PSVITA VPK levels, enemy spawns, and item pick-ups are all procedurally generated. Traces the given sprite's ID, width, height, x/y-offset, frame count, and visual appearance in chat. Useful for quickly finding things like projectile damage, enemy HP, etc.


Traces the value of the given variable that the given object starts with.
